
ROBOMARKET
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arXiv:2610.06914v1 Announce Type: new Abstract: Text2Dashboard is a DataBrain-specific prototype that turns natural-language analytic requests into inspectable dashboards. An installable Codex plugin and standalone Agent Runtime combine schema-constrained model decisions with typed tools, persistent state, and deterministic Hooks for approval, audit, checkpointing, recovery, and failure handling. The pipeline resolves entities, discovers metadata, enforces read-only SQL, composes dashboards, and applies static checks, dynamic preflight, and browser inspection. The model proposes actions while deterministic software controls execution and records state transitions. We evaluate the workflow on frozen real-DataBrain tasks and controlled Hook faults. Strict success was 6/8 on metadata and SQL tasks: metadata selection passed 4/4, all four SQL tasks met semantic criteria, and 2/4 met the exact output-column contract. The final release passed 4/4 single-panel dashboard tasks, one two-panel t
arXiv:2610.06862v1 Announce Type: new Abstract: **Context:** Deep Neural Networks (DNNs) increasingly control Cyber-Physical Systems (CPSs), yet small input perturbations can cause unsafe system-level behavior. Existing approaches often optimize perturbations for individual images and evaluate them only in simulation, limiting their generalizability and practical validity. **Objectives:** This work aims to generate robustness tests that remain effective across operational observations and to evaluate whether the resulting failures transfer from simulation to a physical robot. **Methods:** We propose an explainability-guided multi-objective evolutionary approach that generates sparse perturbations over representative images selected through visual and behavioral clustering. Aggregated Integrated Gradients guide mutations toward influential image regions. We evaluate the approach on a DNN-controlled LeoRover in Gazebo, conduct an ablation study, and validate a stratified subset of pertur
arXiv:2610.06863v1 Announce Type: new Abstract: This paper presents a motion planning framework that unifies equality and inequality constraints within a single geometric formulation for sampling-based planning in high-dimensional robotic systems. In conventional sampling-based planners, equality constraints are typically enforced through projection, whereas inequality constraints are handled separately through binary validity checks such as collision testing, often leading to inefficient exploration. To address this limitation, we propose Riemannian Barrier Metric RRT (RMRRT), which constructs a unified local geometry for planning on equality-constrained manifolds. RMRRT first builds an ambient barrier metric from inequality-sensitive barrier terms and then induces a tangent-space metric via a (G)-orthogonal projection associated with the equality constraints. The resulting tangent-space metric is used consistently in both steering and nearest-neighbor selection, biasing exploration a
arXiv:2610.06861v1 Announce Type: new Abstract: Reinforcement learning with verifiable rewards (RLVR) has become the dominant paradigm for eliciting multi-step reasoning in large language models, and a recent wave of methods (LUFFY, ExPO, PAPO, TAPO) further augments RL with \emph{external guidance} - expert traces, self-explanations, or retrieved thought patterns. Although each method reports empirical gains, none provides convergence rates, bias bounds, or an optimal weighting rule for the guidance signal. We close this gap with \emph{Guidance-Augmented GRPO} (GA-GRPO), a unified theoretical framework that casts external guidance as a stochastic guidance operator G re-writing the question distribution, and analyses the resulting policy-gradient estimator as a biased on-policy estimator whose bias is bounded by the total-variation guidance divergence delta\_G between the guidance-augmented sampling distribution and the policy's own distribution. The framework subsumes vanilla GRPO, LU
arXiv:2610.06910v1 Announce Type: new Abstract: Recent advances in Large Language Models (LLMs) have demonstrated remarkable capabilities in web front-end execution, with browser-based game generation emerging as a particularly prominent frontier. While previous efforts frequently rely on complex multi-turn workflows or focus on static game evaluation benchmarks, this work targets direct end-to-end real-world game synthesis driven by coding agents. However, generating complex games directly from sparse user queries often forces coding agents to make underspecified assumptions, yielding incomplete mechanics, disconnected gameplay flows, and limited visual aesthetics. To resolve this issue, this paper presents GameGo, a scalable framework that systematically transforms brief game seeds into comprehensive Product Requirements Documents grounded in industry game-development practices. To retain core gameplay constraints without restricting design exploration, GameGo uses task-specific dyna
arXiv:2610.06855v1 Announce Type: new Abstract: Scalable driver identification requires embedding models that maintain discriminative performance as fleet size grows, yet existing triplet-loss formulations degrade rapidly with driver pool size and overfit to session-specific patterns under rigorous temporal evaluation. We introduce TEMPEST, a Temporal Convolutional Network embedding model trained with an additive angular margin (ArcFace) loss that enforces global class-level separation in a normalized angular space. TEMPEST maps 60-second multimodal driving windows to compact 96-dimensional embeddings, supporting truly dynamic enrollment without any retraining or classifier refitting. Under rigorous temporal evaluation on a 45-driver dataset, TEMPEST achieves 91.71% Rank-1 accuracy, outperforming the best classical model by 17.9 pp and the strongest triplet-loss baseline by 58.4 pp. TEMPEST degrades by only 4.3 pp when growing the subject pool from 10 to 45 drivers, compared to 22 pp a
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